Ps2 black game guides




















You will get used to the order that they come in - because you will do this more than once on hard difficulty! When the shield guys come out - this is your cue to bail. Run forward and pick up any grenades and ammo nearby. Spin while you do this to take out the two shotgun guys if they stayed put. Now keep moving and throw a grenade at the shield guys keep firing on them so they don't block the grenade. In these rooms the enemies spawn above and drop down to join the fight.

There should only be a pair of normal and a shotgun guys coming at this stage. Stay at this end, under the walkway to guard from the coming RPG's. There are two guys left above on the gantry. Travel between the two spawning rooms and take them out while keeping your cover. If they don't - go and finish off your last guy.

If the machine gunners do turn up out, throw a grenade at the nest, and HIDE again. Stay covered against the wall that would be closest to the front of the room. As the grenade detonates, pop back out and through 3 more grenades, HIDE again and you should hear the constant detonation of the machine gun nest being destroyed!

WAIT, through one more grenade for luck as the machine gunner sometimes survives or the far one will run towards you! Now is your chance to run, from the room, through the machine gun nest and out of the level! Good luck - You will need it! Break into the room on the right hand side. The briefcase is on top of the lockers [] Use the RPG in the cave corridor to shoot the machine gun nest at the end.

Go inside for a laptop [] In the back left corner of the main room at the lowest level Intel 10 [] Start though the damaged building, next to some stairs for the first file in the windowed room The file is on the right hand wall At the top floor is the file in front of you [] After the main courtyard, inside the building is a damaged lower room.

The file is by the exit doorway [] In front of you as you descend past the prison cells [] In the underground train area, take the left alley to a room with a file Go up the right hand stairs and into the right hand room for a briefcase Recon [] After the damaged room, turn left through the gates and the map is in the left room Armament [] After 'INTEL 3' go up the slope and over to the other side of the building, then down the slope for the sniper rifle Destruction [] Shoot the first blue car down the stairs from the start [] On the way down the fire escape, shoot the next blue car..

On the other side of the room a door will have opened up into the smelter aread. Step into the area to get the new objective. You have to destroy all the smelters. Take out every enemy you can see from the doorway with the G36C, suppressor attached. Then comes the final big firefight of the level.

Enter the room blasting away anyone who comes near you. Shotgun Men may be floating around the area, so remember to concentrate on them rather than other enemies. Use the stairs and railings as cover, and keep an eye out for enemies which appear behind you.

The firefight will leave you running low on health constantly, so now's the time to use the health packs if you have them. Once all enemies are dealt with, go right to the back of the area to the room which is guarded by two blokes. Inside is the final BM. Back into the smelter area, go up the ramp to your right and pick up the final Intel on the wall.

Now all you have to do is shoot the red tank on the side of every smelting machine. Don't forget to stand back, especially since one of them is difficult to hit from far off.

Once they're all done you'll have to deal with another small wave of enemies before heading back out of the area to end the mission. Another step up from Mission 4. The Tivliz Asylum is basically your classic shoot everything that moves, level. No stealthy stuff, except for one small part of the level. Apart from that, it's gunz yes, with a "z" blazing through the entire level. Note: I won't mention cover all the time. In this level cover is vital when fighting, as are first aid kits.

If you have health packs use them the moment your health drops below half; there's plenty in the level, providing you are on normal or easy. You'll start in a small tunnel with two companions. Your primary weapon of this level is the MP5. A powerful gun, at long and medium range.

Ideal for this level. Continue forward and drop down the hole in the floor. You'll emerge into a courtyard. Follow your companions out into a natural battlefield.

Tanks, boxes, trucks and to top it off, a crashed airplane. Crouch behind the boxes and pick off the guy on the bridge in front of you. Continue round to the left and take out the few more who approach you. When you continue forward and move under the catwalk, you'll notice an RPG guy on the catwalk ahead, along with another normal enemy further along. Take out the RPG guy first obviously with a clean head shot, then the guy further along. There's a few more shooting you at the same time from straight ahead, and there's a machine gun there as well.

Grenade the machine gun, or keep shooting when the reticule goes black watch out that you're not shooting the truck.

Once the machine gun is dealt with, continue round the left and straight on. A few more will jump down from the wall on the left, so take them out before they can start firing. Round the corner into a sort of sheltered area.

There's grenades in here. Quite a few enemies will approach you here, as well as a Shotgun Man or men. The moment you go round the corner as the path goes another RPG guy will see you and fire. Take him out quickly before he can fire again, and then the guys straight ahead of you. A few will also be shooting you through a small hoop on your left, so headshot them. Before continuing, head back to the sheltered area. Right ahead of it is a small opening, in which you can find the first BM objective.

Follow the path, taking out anyone who comes near you. Another RPG guy will be in the third or fourth window in the main, big building ahead of you, on the top floor. Might take you a while to find him. To take him out, go back to a small area surrounded by white tanks. In this area there's an RPG and some ammo. Switch it for your Glock or the Uzi, if you picked it up. There's also a small room with an Intel in it. Keep following the path to the left, and once they're all done, your new objective will be to destroy the fortified entrance.

This is very easily done. RPG the guy in the window, second floor, middle window. Keep shooting anyone who comes anywhere near you. There's an endless flow of enemies until you get rid of the machine gun and gain access to the interior. Use the truck as cover, and then just throw grenades at it. The entrance will blast open allowing you to go inside, though you've been told to hold your position.

Inside, drop down to reach your first checkpoint. Continue through this area, which I have no idea what it's meant to be. Follow the tunnel, and up the stairs to get the MP5 suppressor. Attach it, and then shoot the guy silently in the head who's facing away from you. Enter the enormous hall.

It has many balconies. In the middle of the hall will be a shotgun guy. Don't try and get him in the head, cause if you miss, he will do damage.

Instead, silently pick off the guy on the balcony ahead across the hall from the entrance. Quite a few enemies will now pour out. Might be hard to take out due to lack of cover, and they can get you from all angles. Take them out one by one, and always aim for nothing by headshots. They take about a clip of MP5 ammo each to kill if you try just shooting them anywhere else on their body. There's some guy in the balcony ahead of you, and one up the stairs on the right.

Once all are dealt with, go up those stairs and follow the platform. Watch out for the Shotgun Man who comes along here, and maybe one more normal enemy. You'll now enter a series of cells with an isle in the middle of them. The cell walls are very easily breakable, and oddly satisfying, so make sure you break each one you come across.

Now will come a new enemy; the shielded enemy. They cannot be killed face to face with normal ammo; only grenades. You need to get around them before killing them. A shielded guy will come a long in the isle, along with a shotgun man. Go into the cell on your right and shoot down the wall to the next one.

Take out the shotgun guy with a grenade, and it might get the shielded enemy as well. Note that he is VERY powerful so don't get into his line of site too much. Continue straight, taking out any normal enemies who come at you.

Go around the shielded enemy and pop him in the head with a well place bullet, through one of the doorways behind you. Now explore all of these cells, on both sides of the isle. Some can only be entered by breaking down the wall from another cell. One of the cells contains a BM, another contains the M16, which is the hidden weapon for this level. A powerful gun, but save the ammo for a later fight. Continue down the isle, round the corner and you'll emerge back into the hallway.

Take out the three guys on the catwalk above you. Note that one has a machine gun. And watch out for the Shotgun Man directly on your left.

There's no way for me to explain this at least, no NEW way so just do what you've been doing so far. Headshots and cover. Continue down the long room where the shotgun man was. If you're on normal or easy, many health packs will be here. On any difficulty there will be loads of ammo as well. At the end of the room is another Intel objective. You can tell something big is about to happen. Sure enough you'll find yourself faced with a bathroom which is clearly taken from the film "The Rock".

There's two balconies on either side, both which will have enemies shooting you. Two options here. Either stay on one side of the bathroom and take out the enemies on the other balcony, then repeat on the other side, or stand in the doorway and take out anyone you see.

Either way, this fight is not difficult not yet, anyway. Once all enemies are dealt with, and you've demolished the bathroom, go through the right doorway at the end of the bathroom and up the stairs to the balcony. There's an Intel up here, at the end, so get it. A few enemies and Shotgun Men will enter the bathroom below you. Take them out, and any who try and come upstairs to get you. Once the bathroom is clear, go back down and up the opposite stairs to the other balcony, where there's a Blackmail right near the doorway.

Back down to the bathroom, and out through the doorway at the end of it not where you came in. Now here's a challenging fight. Two shielded enemies, loads of normal enemies, some machine gun blokes, and a few Shotgun Guys thrown in for good measure. All to be done in another block of cells with an isle through the middle. To make this a lot easier, use any grenades you have on the shielded enemies. Some enemies will also shoot you through the glass from the huge hall, but cause of the glare, you can't get them yet.

Dart into the cell right ahead of you when you exit the bathroom. This is the first one on the right. Shoot down the wall, and the next and the next, so you have a clear line of sight down the entire row of cells. Firstly, shoot any enemies who come into the cells, These will probably be normal enemies, but a few Shotgun Men may also try something clever.

Take them out with headshots, as usual. That way, you're sure to get them. Once the first shielded enemy is done, move onto the next one, and again, grenade him from behind. Finally, you need to deal with some more normal enemies and a few machine gun blokes who come around the corner into the isle. One Intel and one BM in the cells here, so make sure you get em. Might be some ammo in some cells as well, so take a look. Once you're back out into the huge hall, Take out the guy ahead of you and on the level above you, then the guy on the level below you.

Some random bloke may have somehow managed to get behind you and will shoot you through the glass from inside the cells. Due to the glare, you can't shoot him from outside, so go back into the cells and take care of him. Follow the walkway around the level you're on, or take the bridge if you really don't need a little rest, until you come a ramp.

Two guys will come up this, so watch out. When you're done, continue down and enter the stairs. A checkpoint will come up here, so you know something's going to happen. The rest of the level is made up of two firefights, the first being a warm up for the second. Down the stairs, and before entering the main room in front of you, grab the Recon objective in the small room nearby.

Enter the main room. A flood of enemies will come up to you. A few shotgun men, but mostly normal enemies. And I mean everyone.

Nothing else to say really. Just common sense. Once all are done, collect the final BM from one of the rooms on the ground floor. Then explore the rooms on the first floor to get the last Intel. That's the last of the secondary objectives for this level. Once all done, continue out of the room, and once again down some stairs. Another checkpoint, and there's a random guy on the stairs here, so don't be too shocked by him.

At the bottom of the stairs is once again, another room identical to the one you just came from. Now's the time for the M There's some ammo, and health packs in the small room before the main one. OK, now firstly, prepare yourself.

Now comes one crazy fight. Ensure both of your guns, which should be the MP5 and the M16, are reloaded, and have enough ammo.

Ensure health is full. Get comfortable, but relax and don't get too tense. Just try to have fun, and feel free to scream as you play out this fight. There's no way for me to help you in this fight, except give you a few pointers and the order of the fight. The rest is common sense.

When you get into the room, go up the stairs on the left of the hall, right to the top floor. At the back end of this level will be some grenades. Use these to take out the shielded enemies on the floor. Next, use the M16 to gun down the guys on the central bridge, and the once on both balconies. Stay on this end of the hall, and stay on the first floor. Through the glass, take out any enemies on the ground floor. Barely any cover here, so it's a full on fight.

Once all ground enemies are done with, continue down either side of the first floor, gunning down any enemies who approach you, and any who come up the stairs from ground level. Watch out for Shotgun Men. Once all are done, your primary objective will be complete. Now you have to eliminate the machine gun nest. Before you do this, go down the other end of the first floor and enter one of the small rooms on either side.

Many enemies will keep spawning from the glass platform at the end, near your room. They all drop grenades, and most drop first aid kits.

Pick them off with head shots from the corner of the room. It will seem like they never end, but they do, after a long time. Once all enemies are taken care of, stock up on grenades, reload the gun you have. If you've run out of M16 ammo, use the MP5. Re-fill the health bar in any way possible.

Health packs are littered on either side of the first floor, but I assume you will have spotted and used them by now. Back onto the ground floor, hide behind the columns and keep chucking grenades at the machine gun nest. Sooner or later it will blast apart. Before any enemies can come into the room, run into it to end the mission. I hope the fight was fun for you; I sure enjoyed it, and this is by far one of my favourite levels so far, though it is a bit tedious and repetitive.

You'll start this level with the Mac 10 Elite and the Remington shotgun. Neither are any good at long range, but with some practise you'll become an expert with the Mac. I'm not a big fan of this level, but luckily the one after this is brilliant.

You start on a platform. Two of your team are with you. Throughout this level try and get them to do most of the work. On your left down below, and a bit in the distance will be two guards. Change your firing mode to single shot, and then hit them in the head.

Single shot makes the gun a lot more accurate at long range. Head down the stairs and onto the road below. If you go down to the platform near the water on the right of the road there's some grenades lying in the open. There's a nice soundtrack around this part, and as you've probably noticed Black's soundtrack overall is wonderful. There's a guy standing on top of the building ahead of you.

Around the corner and you'll come to a pathway with some tubes down the middle. On the left of these tubes is another bloke waiting for you.

There's two more on the bridge at the end of this pathway as well. In an indent on the left of this pathway is some shotgun ammo. Now comes your first big fight. Since the Mac is horrible at long range, you're going to have to work hard. Move forward and take out any enemies close to you. Use boxes as cover from the enemies in the windows above. Most of them will jump down onto the stairs once you begin shooting at them. Take out any close to you, then when the coast is clear head up the stairs and blow open the door with the Remington.

There might be one or two enemies still up here, so blast them down and then pick up and ammo around here. From here use the Mac to take out any enemies down below. Once every enemy is dealt with, head back down and continue down the path.

You'll notice the Sniper Rifle propped against the wall of a container on your left. Pick it up. It's the armament objective for this level. There's some shotgun ammo in this container as well.

Back onto the pathway, aim with your Sniper towards the large tower in the distance. You should see a sniper waiting there. Take him out and then swap your Sniper back to the gun you had before. Continue along the pathway and round to the opening on the left. There's a bloke here so hit him in the head from behind. One guy will now be on the roof of container and a few more on the ground.

Follow the path and you'll soon find yourself looking down a container with a bloke at the end. Deal with him, then the guy on the top of the ship to your left. He's standing next to a flammable tank, so you know what to do. Instead of going to the left at the end of the container, as the path goes, head to the right and follow it this way to find an Intel objective.

Watch out for some more enemies on the roofs of the containers. Head back along past the container and straight. The path branches here. Go to the left and take out the few enemies here. Search the containers for an AK 47 and some ammo. You can swap it for your Mac if you like, but keep the Remington whatever you do. I prefer using the Mac since I like a change of weapon.

Plus, AK ammo is scarce throughout this level. Here you can either follow this path or head back to where the path branched, and enter the second area similar to where you had your first fight.

Using your primary weapon AK or Mac take out the enemies around here. Once they're all dealt with, you'll hear the sound of an RPG.

Head forward towards a large tower like object and use this as cover. Once he fires again, quickly either grenade him or keep emptying ammo on him until he explodes. Head up the stairs and again, open the door with the Remington. Inside is some ammo for the AK and the Recon objective. Back downstairs, take out any more enemies who come as you, and then follow the path as it goes, again. There's a bloke with a machine gun at the end of this path.

Use the giant cotton reels or whatever they are for cover. Near the end of this path some normal enemies will come at you. Take them out, and then blow up the tanks underneath the tower that the machine gun guy is on. He'll get roasted. Head up the stairs on the left and there's an enemy waiting for you here, and two more in the small room ahead.

Once they're dead, head into this room and pick up the Intel on the wall. Then head into the building. Your first checkpoint will come at the bottom of the stairs. Follow the corridor until you see two men standing in a small room. Headshot them both, then using the Remington open the door of the room. Swap your Remington for the M in here.

Yes, this is the BFG. Yes, this is the machine gun all the machine gun guys use. Yes, this is the most powerful bullet driven gun in the game. Yes, it's stupidly inaccurate. Yes, it has enormous recoil. Yes, it's highly tempting to fire it. But don't. Save the ammo for a later fight. Before exiting this small room grab the Intel on the shelf. Back into the corridor, you might find your path blocked by some boxes.

Grenade them to clear your path. Out in the open again, there's a guy in the distance next to a forklift facing away from you. Single shot him in the head and watch him drop like a stone. It's actually hard not to laugh at the speed at which he drops. Another firefight will start here. Use the container near the bloke you killed to take cover from the machine gun.

First deal with the normal enemies on the ground, or let your team do it for you. Once they're done with, shoot the tanks under the guy with the machine gun to take care of him. Head to where the machine gun guy was to find some ammo for the M Grab the Intel here as well.

Follow the path again and there should be some tanks on the floor ahead of you. Blow them up to take out a BM in the room next on your right. Follow the path till you come across a bloke in a small booth guarding a gate. Pop him in the head. There's loads of M ammo in an indent in the wall here, so pick it up. Now comes the time to use the M A fun fight if you know what you're doing. Like the end of Tivliz Asylum, I can only simply tell you the order of the enemies.

The rest is up to you. First take out the normal enemies on the ground. Whenever you need to reload, ensure you crouch and find some small cover. The M reload is slow. Once the normal enemies are done, some will try to flank you from the top right.

Blow the enormous tanks up there to deal with them. Next, an RPG man will appear in the top left windows of the main building ahead of you. Blow the fuel tank attached to the huge pipe along the building to take him out. Then a machine gun guy will appear on the top right windows of the same building. Again, blow the tank under him to kill him.

Some more normal enemies will come along, and some Shotgun Men. Finally, the door will blast open and a few shielded enemies will emerge. Use your grenades to deal with them. Once the fight is over, destroy the BM objective in the small booth near the gate of this car park. Then, head down to the right where the ships are. At the end of each jetty is a little goody for you.

Inside follow the corridors and rooms until you come across a checkpoint. Keep going straight and grab the Intel at the base of the stairs before going up. At the top here there's a guard in the room waiting for you. Headshot him and he'll fall out the window. Swap either gun you have for the Sniper Rifle here. Use the sniper from the window to shoot the tanks under the tower which has a machine gun guy at the top.

Then take out the sniper in the bridge ahead of you, and finally the second machine gun guy on the ground you'll have to head a little to the right to see him. There's also some normal enemies on the ground as well, but your team can deal with them.

Head down the stairs and shoot the guy at the bottom. Then head towards the stairs which lead to the bridge where the sniper bloke was. From here you can use your sniper to take out the RPG guy, and the two snipers standing on the tall metal towers. Relax here. Once they're dealt with you can pick off the enemies below easily. Head down into the road below and fight your way through. It's common sense here. Use cover given to you, destroy every flammable object and don't try to be clever.

Once you find yourself at the entrance to an area which has some stairs at the left and a tall fence at the left, stop and take out the sniper in the top metal tower here. Chances are you'd have seen him by now anyway. Use the columns of the nearby tower for cover. Once he's done there's another endless supply of enemies topped off with an RPG man in the building at the end.

He can't actually get you cause of the wire fence, but you can snipe him, and his friends. For this long but easy fight, use as much cover as you can and just keep firing. It'll be over soon. Once it is, head into the building and follow the corridors until you reach a cutscene. Two needed for Normal. This is, by far, my favourite mission of the entire game.

It has a simply concept, and if you just want to see what kind of game Black really is, you have to play this level. It's also the best level of them all to practise your skills in. There are no puzzles in this level. You can't get lost. Your mission is to get from one side of the bridge to the other. Simple as that. For that reason, there's not much of a walkthrough for this level. What I will do, as I have on previous occasions where common sense must be used, is I will cite the locations of major enemies and, of course, the secondary objectives.

General tips for the level: Search all buses for goodies, and blow up every car with an enemy next to it. Pick up as many grenades as you can, and there's loads around the place, and don't bother trying to conserve them.

And, obviously, aim for headshots. You start with the M16 and the M As you do, a wall on the bottom floor of the building will explode, letting in a pack of enemies that are best dealt with using a well-placed grenade. Upstairs, near the guard rail, is the second intel objective 2. Leave the museum through the large hole in the wall downstairs and make a run for the RPG that's leaning against a nearby wall.

Grab it and use the weapon to take out the enemy that's perched atop the church tower with an RPG of his own. Use up the RPG on other targets before dropping it to pick up your previously dropped weapon. Before moving far from where the RPG was found, locate an open building adjacent to the street and destroy the computer inside for a blackmail objective 2.

Move further down the street, slowly moving from cover to cover as you pick off the enemies. Watch for some enemies taking shots at you from the second floor of a building to your left. A grenade should take care of them and the entire building. On the left side of the road is an open garage area that's packed with enemies. Drop a grenade near the car to cause a huge explosion before securing the area. Inside the booth at the garage's entrance you'll find a computer that'll be your last blackmail objective 3.

Destroy it, then head up the ramp inside the garage to find the last intel objective 3 and the hall that leads to the level's end. Black Wiki Guide.



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