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His shadow in the third frame is also slightly thinner. This is Bebop when he's on the ground after being defeated. As you can see, he's quite glitched in the US and European versions.
The tiles that make up his arm and the top of his head are loaded improperly. They instead load the tiles that make up his feet when walking. As you can also see, this graphic was cleaned up a bit for the Japanese version. A new 8x16 tile for his arm was drawn and squeezed into some extra space between the graphics for his shooting animation.
However, the top of his head is still cut off. His cheek area is also rather ill-fitting. The third image is a mock-up of what the sprite probably should have looked like, using the tiles that don't end up being used in any version.
This new shoulder sprite was added in the Japanese version due to the devs inability to use the proper shoulder and ear sprites: each enemy uses two different sprite banks at the same time, the second bank being swapped depending on which frame needs to be displayed, because bosses have sprites in at least 4 different banks each. The issue is that while the body is in the boss' 3rd bank, the sprites for the proper shoulder and ear are in the 4th, and they can not use these two banks at the same time when displaying the defeated frame because they can only use two banks at the same time and they need to keep the 2nd bank, the one that holds the laser shot, in case they are still on-screen.
This is part of the walking animation for the Katana Foot Soldier. His outer arm is slightly thinner in the Japanese version. This is another part of the walking animation. For some reason, the hilt of the sword is missing in the US release, making the blade look like it's floating in the air. While the legs and feet are the same for every type of Foot Soldier, some Foot Soldiers have upper body parts that differ. Some use earlier, non polished, sprites for their upper bodies, the cut-off point being above the knee.
This is made obvious by the discrepencies around the knee area or in the arms and shoulders. Regarding the Katana Foot Soldier, the US version uses the polished sprites for the upper body but is missing the sword piece, while the Japanese version does have the sword piece but uses earlier versions of the sprites for the upper body. In other words, neither version is fully correct. Considering that the Japanese version has some extra fixes and additions, the most likely outcome here is that the devs wanted to fix the sword, reverted to an earlier version of the Foot Soldier where the sword piece was still present, thus also reverting the upper body to an earlier version at the same time.
The skateboarder lady from stage 2 looks slightly different. Her front leg is slightly thinner and angled inwards in the Japanese version. Though you get an extra point for attacking her in the US and EU versions, the Japanese version doesn't award any points. The vertical scrolling in Scene 2 looks more glitchy in the Japanese version with more flickering pixels showing on the screen.
Furthermore, the stages that require a specific kind of scrolling have the entire gameplay area shifted up one pixel in the US version, as you can see on the stage 4 Pizza Hut sign comparison screenshot above.
Yes, even the cheat codes were changed for the Japanese version. All the codes are entered at the title screen. Since the title screen jumps into attract mode in the span of about 5 seconds, the Japanese codes are easier to enter due to being shorter and simpler.
The European version has an additional section of staff credits not present in the Japanese or US versions. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Awesome work!! X-men 2, but now you can actually "Save" the world. Almost perfect, save for one issue.
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