Narnia prince caspian game cheats for wii




















Bring him down to the brambles you probably saw earlier and have him break through. Then quickly run up to where he was sleeping. There will be another set of rocks blocking the way and a bear behind them. Now, as the other bear breaks through the rocks and the first bear is coming after you you'll have to make sure not to get hit by either.

Once the barrier is broken through run to the other side. The first bear should now be trapped. Have the other bear break through the wood on the rightmost path and keep on running while having him chase you. That should end the traveling through the woods and give you another very long movie cutscene. Pick the two items up and put them in their corresponding areas in the bottom left corner. Turn the right part and you'll magically make a stairway appear. Up on the second floor you can make a door open by arrowing above it and another open by standing in a glowing panel.

Depending on which one you go in you'll have a different mission. For this mission there is a stairway right before the opening that has chests. Down the stairs use Trumpkin to go through the tunnel. Have him stand on the glowing panel to open the gate for other players to get down. Then pull the lever over to the left. Run back over to the right and turn the turn-wheel. You'll notice a ring in the circle spinning until it is depressed. Go run over to the lever and pull it and then back to the turn-wheel to depress a different ring each time.

Once you've done every ring the bottom right gate will open. Go inside the area you just opened and open the chest. Now pull the nearby lever. You'll unlock the area from before you went down the stairs. Go back up to that area and open the visible chest. Now run over to the tower to the left and climb up the rope. There is one more chest up the tower. Now you're good to go! Put them down quickly and then destroy some barrels in the right corner.

Find the shiny item and put it in the shiny spot. Now instead of using the B button to utilize the completed object, you'll be turning it by walking into it. Make sure to push it clockwise to get it to move. Once you're done the bridge to the right should be open for walking. Note: You might want to pick up that glowing purple sword on the ground for the next part.

On the bridge use Caspian to shoot the arrow marker above the gate to open it. Once beyond the gate guards will begin to ring bells. Theres one bell on top and one below.

Quickly run to the guard ringing the one on top and defeat him while taking out anyone in your way, and then run to the bottom guard.

Hopefully none of the guards will replace the ones you just beat to ring the bells. Once the guards are defeated you'll need to run down to the bottom and destroy random barrels and what not. There should be two glowing items: a lever part and a turn-wheel. Put them in their respective locations on the second floor. Pull the lever and then twist the wheel. The gate should open for you. Once you head on across the bridge you'll go up a tower and face more guards ringing bells.

This time theres only one bell on the bottom floor. Quickly locate the steps this might be a little hard, they are somewhat hidden but just keep on running around till you find 'em and go down.

Find the bell and beat up any guard that tries to use it. Defeat every wave of guards until they stop coming. Once the guards are all defeated look for glowing platforms on the top floor. Step on each. Now use Caspian to shoot arrows above the doors to open them. There should be a turn-wheel and a large cog. Pick them up and put them into their respective slots. Turn the turn-wheel and the lift will be activated. Go up using the lift and use the lever to open up some door.

Now go look around the top floor until you find a spot to use your arrows. You'll be taking this bridge down to cross. Once you shoot both arrows with Caspian switch back to Peter to grappling hook the bridge. Pull it down and cross it. Once across you have another set of guards to put down. Go down to the lower floor to take out any guard who wants to use the bell.

Go up to the top floor and scout around for a chest. After opening the chest look for some glowing panels to step on, step on one with one of your characters and the other will step on the other. This will conclude this objective. Defeat the sentires on the walls -Defeat the Sentries in the turrents To start this objective you need to use the lever at the top floor. Once used you'll open a door over to the right. Go through it. Keep heading over the bridge.

In the next area there will be two tiles on the upper floor and two tiles on the bottom floor. Pick up these tiles and place them on the little tile picture on the bottom floor.

Don't worry about correct arrangement, the game will only let you drop the tile in the correct spot. There will be some guards that attack on the bottom floor so defeat them. Once the tiles are placed step on the glowing tile and go through the gate.

You'll then go on some gryphons that will take you to another area with some sentrys. Open the chest in visible sight and then throw a hook up one tower, defeat the guard up top and do the same for the next tower. Go down and remount the gryphons. Go up to the next spot to land. As soon as you land go up the stairs to the guard using the bell. Kill him and any other guards that oppose you. Once they are finished off back up a bit from the bell and toss a hook.

Climb up the tower for two more chests. Go back to where you were dropped off and get back on the gryphon. Follow the green arrow on the mini to the next location. Drop down, guard both the bells on the top floor, clear all soldiers, and get back on the gryphons.

At the next location you'll be racing for time. As soon as you get off the gryphon go to the lever on the top floor should be north-ish. Pull the lever and then walk over to the platform to the left. The gate should now open. Quickly run up the stairs inside and defeat the guard who is using the bell. From here just kill any other guards. Return to your gryphons and mount. Fly to the next location on the minimap. Dismount, as soon as you do so run over to the upper left wall and throw a hook.

Hopefully the guards don't interrupt you. Once on the upper floor run all along it till you reach the guard using the bell. Take him out and then do the same with the rest of the guards. Remount the gryphons. Go to the last area. You'll initiate a fight with a special warrior.

Goad him up to the wooden spot below the bell. He should destroy the wood and the fight will end. You'll get another cutscene and the objective will be complete.

You'll know its the right one if you get a new cutscene. Now you'll be inside the professors chambers. In the middle of the room there will be a marble maze. Use the top button to move the marbles up, the right one for right, left for left, down for down. Once both of the marbles have reach their appropriate locations in the bottom of the table the puzzle will be complete.

Now go down the stairs to the lower area. There will be a chest up ahead, in plain sight. Open it up for treasure first. To the left of the chest should be a turn-wheel peice. Pick it up and put it in its slot a little ways back.

After turn it it will open up a orb pedestal. Hit the orb down. Pick up orb and the two "marbles" from earlier and put them in their respective locations in the room over to the right. A new pathway will be opened. As soon as you get in you can go up to a painting and destroy it. Behind the painting is a chest. Go back the other direction to a doorway that you have to hook and pull.

Going through begins the mission to resque Cornelius. On the southern side of the bottom floor there is a chest. Find it and open it. There is also a weight near the chest, take the weight and drop it on one of the tiles east of you. Step on the other tile and wait for the last character to step on the other tile. The gate will open and you can get some free items. There is also a gate on the other side of the room that you open by standing on a tile.

Once you are done shoot the arrow sign above the door. You'll activate a fight with a large guard. Your goal is to have him charge you into the large box nearby the door. As soon as he goes in the fight is over. Go on to the next room.

Have the guards run into the cages, theres one on each side they are the black metal cages. After they are in its time to explore. On the very right there is a door you open by pulling down a chain. Inside is a chest. The door below that you is opened by shooting an arrow above it. Inside is a lever that drops a chandelier and a turnwheel peice.

Put the peice in the correct spot over to the left of where it dropped. Turn the wheel to open the left door and get the chest and lever peice inside Return the lever to its location in the eastern part of the room.

Pull the lever. Now pull the left lever and the door to the next room will open. In the next room you're given another two guards. Guide them into hitting the pillars holding up Cornelius in his cage. Once each pillar has been hit the fight is over and you get a cutscene.

Go up till you can turn left and do so. Go up the stair to the right and keep going. Eventually you'll dead end. Shoot the arrow point up here to drop a chandelier. There's also a yellow block peice behind the barrels a bit before the shooting point. Pick it up and go down the steps. Across from the bottom of the steps is a little area where you can drop it off.

Go back to the Cornelius's study and pick up a yellow block next to his bed to the left and another one over by the first chest. Put these blocks into the same space you put the first one. Once completed you'll get more bonus content. Go beyond the area where you put the yellow blocks in and turn left. You'll now enter the mission to Rescue Edmun and Trumpkin -Rescue Edmund and Trumpkin Defeat the guards in the first room and make sure you kill anyone using the bell.

Theres a chest in the right side of the room, open it. Now theres some chains to pull down at the opposite side of the room from the entrance to open the door to the next room.

In the next room there will be waves of guards while guards try to ring the bells on the second floor on the right and left side. Since you can't get up you have to arrow them from the ground, make sure to go to the opposite side of the guard you are shooting to get a clear shot.

Clear all the guards and then open the chest over to the right. Then turn the turnstile in them middle of the room clockwise to open the door to the next room.

A guard will suddenly pop out of the door and face you. Get him to run into the door three times to break it open. Move on to the next area. Up at the top of the tower you'll meet Edmund and Trumpkin fighting some guards. If a large guard comes up you need to ring a bell as he passed by it to take him down.

Push down some weight-things at three corners the area that Edmund and Trumpkin are fighting in doesn't have one. Once you push them all down defeat all the soldiers and ring all the bells. This will conclude the mission to save them.

Go back to the hallway past the stairway. Go up and get control of Trumpkin. A bit before the guards guarding the door is a hole on the right side that Trumpkin can roll into. After you go inside the hole a cutscene activates and you make your way into the chamber. The goal here will be to lower a drawbridge and open the gate to escape the castle. There is one chest up on an alcove to the left, accessible by a small character.

Another chest is to the bottom right of the courtyard, open it. Right next to the chest is a hooking point. Throw a hook and begin pulling. Go up the stairs to start the drawbridge mission. Pull it to create a stairway. Continue on. There will be a bridge you'll need to hook. Then, you'll find a door where the rat has to jump from side to side on to open. There's a tunnel a little ways past that you'll need to go into next.

Go down and have Trumpkin create a bridge with the hook. Go a bit further and you should activate some blocks back up on the upper floor. Go through the hole here to get to another chest.

Go back up to the second floor. At the blocks you activated, have the rat jump up them using whatever button is displayed for each jump. If successful you'll open a door to the lever room. Inside there will be guards. Clear them out and then open the chest on the left side of the room.

Once you got the chest have one character step on a pad on the left its hard to see to lift a character to the levers. Continue to pull the levers in whatever order until all four are down sorry, I don't know the particular trick to this, just keep trying. Once you have all four levers down you should see a cutscene with the portcullis opening. Go back outside and run along the wall until you come to the hole that was originally blocked by portcullis.

Go down and then have Trumpkin make a bridge. Go inside the room to the left. Once inside clear out the guards. Destroy some stuff in the upper left corner to reveal a magical plaque that will activate some blocks for the rat to step on once you step over it. Theres another one of these plaques to right that you can reach after destroying more stuff. Now go south till you go outside. Theres a chest out here so open it before moving on. Back inside go up the stairs in the top right to get a gear and put it into place in the middle of the room.

Now as the rat go over to the right and jump on the wall and press the corresponding buttons displayed to jump up. Once all the way up you'll drop down the other gear. Pick it up and put it into place. Now some guards will come in. Clear them and push the turnstile clockwise to finish the mission. Proceed to step on the plate it opens up for you. The door above the staircase will open. Go inside. Once inside shoot arrows at every point available.

You should have dropped one necessary turning peice already. There should be a key from the boxes destroyed in the top right corner. Use it to open the chest to the right and get the other peice you need. Place it and turn the turn-wheel to go up a floor. On the next floor there is a chest to the bottom left, open it. On the top left is the broken lever peice, pick it up and repair the lever. Pull one of the levers the other character should be pulling the opposite one. Try to time your pulling between waves of enemies.

You'll need to pull the levers twice to move on. Open the chest on the right side and then get to killing soldiers. Once enough soldiers are killed you'll have to defend the counterweights at either side of the entry way.

Clear some waves of soldiers till it lets you move on. On the next part you'll be given a giant to ride. First head over to the door on the upper right part of the courtyard. Theres a chest to the left of it. Then go up the stairs to the right of the door and go left for another chest. Use the giant to destroy the opening before the chest by pulling on a pillar. Go back down and go all the way to the left of the courtyard to find a chest against a wall.

Go up to the furthest point in the courtyard and block off that opening by pulling over a pillar again. Climb up a hooking to the left. Go right, throw a hook. Go up, destroy a blockage with the minotaur and climb down. Kill the annoying guy and destroy stuff in the very right corner.

You should find a turn-wheel it might be obscured. Put it in its slot and turn it. Go immediately left for another cutscene. After the cutscene you'll be in some stables. Run through and arrow the point above the door. You'll now be in a fight with a armored soldier. Beat him and you'll then have Cornelius back. Now in the room the lever to the right will open the right door and the lever to the left will open the left door.

I'll go left first in this walkthrough. When inside shoot the arrow point immediately shown to you. This will open the way to an area with a weight, bring this weight over to the right. The other weight will be in the bottom right pit, bring it to the horse stable as well. Once both are in place the horse will be free to ride. Please contribute by clicking this link.

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