Blood bowl team manager the card game ita




















Then the top card of the Competition deck which we prepared earlier is revealed. Then highlight cards are revealed from the top of the highlight deck equal to the number of players. These are known as Match-ups. Two teams can be committed to a highlight at most, one each side.

All 4 teams can commit players to a tournament. Then you use Skills on the player card from left to right, in that order. Tackling is important and requires a bit more detail. When a player is standing and they are on the losing end of a tackle, they are downed and turned sideways.

Now, usually they are worthless Star Power when down so this is important when it comes to scoring the Match-up. A successful tackle against a downed player results in them being injured which puts them in the discard pile. So this phase continues until players run out of cards, which is 6 rounds. You may pass which ends the Phase for you. At the end of this phase, if you passed and still have player cards left in your hand, you may discard any you do not want for the next Phase.

Now the Match-ups are resolved, starting with the Highlight furthest from the Tournament card. Firstly, Cheat tokens are turned face up. Then the Star Power for each side is added up, including any star power for carrying the ball. Highest wins! Players collect the payout on their side of the Match-up and the Winner collects the payout in the centre of the card.

On a tie, no one collects the central payout. If the Match-up Phase ends with only one team having players at a Match-up, that player gains all 3 Prize Payouts.

For me, the main problem with the tabletop version is it takes a very long time for a 2 player game. I like how this game works. The teams also feel well balanced but different. Speaking of the teams, here they are divided into their conference. They have abilities when they are knocked down which works really well, including the ability to get back up!

The expansion brings in a few other things too. Contracts are rewards that can be earned in Match-ups and are worth fans each at the end of the game.

Enchanted Balls offer more than the usual 2 Star Power that the regular balls have. They are randomised for each Match-up and offer different values of Star Powers, fans or abilities that activate when a player becomes the ball carrier. Staff upgrades are similar but drawn from a central deck and are more generic. They give a lot of endgame fans and can make the difference between winning and losing. Plus, as the recruitment is a tad deck-builder-y and the game is quite short you may only get one use out of a Star Player.

It adds a new conference and 3 new teams…. The teams are good, each brings a bit of unique gameplay. The referee is not, he pulls focus too much and kinda ruins the game a bit. I love the theme, and the game itself. This game manages to encompass everything that is great about Blood Bowl while keeping the rules simple and light.

The six starting teams all play with their own unique feel. They are not just clones of each other. I chose to play Chaos which was full of brutality and cheating. My opponent picked the dwarves who play in a very guarded yet offensive way. The box makes the game play seem longer than it will actually be, we were done in about an hour. The game is played in five rounds, each representing a week of the blood bowl season.

As the Managers you play through the weekly highlights. These games will give all sorts of rewards; star players, team upgrades and manager upgrades. The upgrade cards rare represented as different types of training your team goes through which makes them better at certain skills and aspects of the game.

I leaned towards the more offensive upgrades which made my team better at some skills like tackling and sprinting. The ultimate goal of the game is to be the team with the most fans at the end of the season. Fans totals are scored on individual scoreboards that each player gets at the start of the game. The rulebook seems daunting at first, but once you actually play the game everything starts making sense very quickly. The players will have four different skills: tackling, sprinting, passing and cheating.

Tackling allows you to attack another player in a match. This is done by comparing the star power of the attacker vs the defender and rolling the tackle dice. Passing allows control of the ball. Cheating allows you to cheat shocking which is represented in the game by cheating tokens.

You take the tokens as you cheat and reveal them during the scoring portin of the game. Cheat tokens will either add to your star power, fan total or get the offending player ejected from the game. Without going into a longer summary of the rules this game is just plain fun.

I was surprised how much of the blood bowl feel was captured in such a small box. This card game will give every blood bowl fan what they want: senseless violence, blatant cheating and a chance to be the ultimate Warhammer football champion.

Blood Bowl: Team Manager is a card game for players that takes hours to play. The game is not a deck-builder, but does contain some light card-drafting elements. The goal of the game is to have the most fans by the end of the season. A row of Highlights games is laid out in the center of the table. Each manager then takes turns committing one of their players to a highlight.

Once all the cards have been played, the star power on each side of each highlight is totaled, and rewards such as fans, staff upgrades, team upgrades, and star players are assigned. The winner of each highlight will receive more stuff, but the loser will get rewards as well. After 5 rounds, the final fan count will determine the winner. This game really took me by surprise. Every team plays very different from the others, with their starting decks and personal team upgrades.

Each Highlight is also exciting, with the outcome of any given matchup unsure until the last minute thanks to the cheating tokens, which are not revealed until the resolution phase, and can range from extra star power to a player getting ejected. The only downside to this game is the 2 player rules. While they are not bad by any means, the interaction to be found in a player game is so much better that I would much rather play that way than 1 on 1.

That being said, this is a game that I intend to play as many times as possible in the coming weeks, even if it is 2 player. Winning the matches is not the goal here,having the most loved team is what you are after.

Once you realize that this game is great, and I mean awesomely great fun! A two to four player game, that scales perfectly well with any amount this is a short, hour-a-go game.

Everybody gets a different race of players, humans, elves, dark elves, skaven rat people , orcs, demons or dwarves. I might be missing one, but I am writing this on my break in work! All starting decks have the same value cards but have different bonuses for play that match the teams different abilities.

As you play you get the chance to gain star players, who have crazy, extra abilities or can gain outrageous amounts of fans for you. At the end of each round points are tallied and the player with the most fans wins. Replay Value — Never gets old due to the extra decks you can earn and its always a close enough game that you want to go back in and see how you could play it differently.

Components — Good durable cards and thick cardboard used for the tokens! Well done again FFG. Easy to Lean — May seem initially confusing as you read the manual but one round and everything falls into place.

Special mention should go to the rulebook for being written with humour and that humour is kept throughout the game. Great Fun! Each round lets players vie for the rewards from more star players to coaching abilities to fans. Players commit a player from their hand of six to a highlight in an attempt to pick up the ball or knock down other players.

Play moves smoothly through the rounds as star players enter the match and upgrades become a big influence. Upgrades range from a mercenary wizard to blast an opponent to extra training to knock someone out to rewards of fans for hurting a player.

This ia a fairly strategic game with luck involved in the player deck shuffle, cheating tokens, and the dice roles for tackling opponents. The winner is the player with the most fans at the end of the fifth round.

The art is spot on blood bowl, unhinged fantasy. The card is good quality and the tokens are all thick stock. The style is spot on Blood Bowl and if you know the world you will love it.

There is a good struggle for control of highlights as your more powerful players get mixed in towards the later rounds. This game should be enjoyed over a beer. It can be learned by younger players but the raucous nature of Blood Bowl is great for a casual play through with some cursing. Playing with 3 or 4 players allows everyone to win some highlights and keep the game interesting. Took almost two hours to play a found round game because 2 of the 4 players were new at it and had lots of questions.

Compared to what? I ended up winning, but in part because I got the decision in a tie the player who goes first in the round decides winners of a tie in that round. As I said in the title, the dynamics were fun but complex Ameritrash genre. People familiar with the world of Blood Bowl seemed to derive extra pleasure from playing, though that knowledge was completely peripheral to the game itself. I scored this game a 7, if I knew how to change it I would say 8 instead. The games had large numbers of cheat tokens including one player that had six of them in one match.

In addition a Chaos beastman had two that turned out to be six more star points for a total of nine. In the first week of the season the Blood Bowl League decided to have an extra match giving us four for the week.

In the first match the Skaven team won a victory over the Chaos team. In the second match we had Chaos team beating the Orc team. Match three saw the Skaven team run pass the Orc team. In the additional match the Orc team muscled by the Chaos team. As we enter into the second week of the season the reports are that violence is at an all time high in Blood Bowl matches.

The games this week saw thee players injured and two tossed out for penalties. Our recap of the matches for the week Match one the Chaos team taking it to the Skaven team who seemed to be ok with that. The second match the Skaven team made a comeback to defeat the Orc team.

Our third and final match saw the Orc team defeat the Chaos team. The first match between the Skaven team and the Chaos team ended in a tie, but only because one of the Chaos beastmen were ejected from the game.

Our first match finds the Orc team smashing the Skaven Team. Our second match the Skaven team runs right on by the Orc team.



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